Info about Cyber Knights: Flashpoint:

Official game description:
  
A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them.  
Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive.  
The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it.  
Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.  
Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.  
Extensive talent trees, more than 40 multiclass combinations available at full launch, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters.  
Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.  
Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.
Sound like your kind of game?
-----------------------------
Grab it now while the launch discount lasts!

Release date: 2 Jun, 2025

Categories: Tactical RPG, Turn-based Combat, Stealth Gameplay, Base Building, Character Customization, Character Progression, Squad Management, Faction Management, Hacking Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Active development and community support (weight 0.97): The developers are highly active and responsive, consistently releasing frequent updates, bug fixes, and new content based on community feedback. They have a proven track record of supporting their games and addressing issues promptly, even during weekends and holidays. This dedication fosters a positive community and demonstrates their commitment to improving the game.
- Excellent tactical gameplay and setting (weight 0.72): The game successfully blends elements from XCOM, Shadowrun, Invisible Inc., and other tactical RPGs, creating a unique and enjoyable experience. Many reviewers compare the game favorably to XCOM, citing improvements in stealth mechanics, strategic depth, and overall gameplay. The cyberpunk setting and heist themes further differentiate it from other titles in the genre.
- Deep stealth and combat mechanics (weight 0.62): The game features a well-designed stealth system that is integrated with combat mechanics, offering players a variety of approaches to missions. The game rewards careful planning and tactical decision-making, allowing for both stealthy and aggressive playstyles. The class system and multiclassing options provide further flexibility in character builds and team compositions.
- Engaging gameplay and high replayability (weight 0.6): The game offers a compelling and engaging experience with a well-paced progression system, a non-linear story, and a high degree of replayability. Reviewers praise the game's ability to keep them hooked for dozens of hours, citing the enjoyable gameplay loop, meaningful choices, and the potential for emergent storytelling.
- Immersive cyberpunk setting (weight 0.21): The game's cyberpunk setting is rich and immersive, capturing the essence of the genre with its dystopian atmosphere, mega-corporations, and morally gray characters. Reviewers praise the game's world-building, writing, and art style for creating a believable and engaging cyberpunk experience, often drawing comparisons to Cyberpunk 2077 and Shadowrun.
- Meaningful faction and contact system (weight 0.11): The game features a robust faction and contact system that adds depth and immersion to the gameplay. Player decisions have consequences, impacting relationships with factions and creating a sense of a living world. The contact system provides opportunities for trade, favors, and mid-mission assistance, enhancing replayability and strategic decision-making.
- Varied maps and challenging combat (weight 0.11): The game features varied and well-designed maps and encounters, creating a challenging and engaging combat experience. The graphics are nice, with atmospheric lighting and levels designed to encourage exploration. The game also offers flexible difficulty options and a 'Retry Last Turn' feature, improving the overall experience.
- Risk vs. reward gameplay (weight 0.11): The game rewards thoughtful planning and decisive action, forcing players to balance greed with the risk of leaving loot behind. The game creates a tension between looting at leisure and needing to escape due to the number of guards. The game's system avoids feeling helpless due to random dice rolls.
- Solid core and generous content (weight 0.07): The game has a lot of content and quality, especially for an early access title. The game avoids DLC or other money grabs. The core gameplay is a real gem that is being polished. The game shows that it is made with love.

Common complaints:
- Lacks polish, content, and story (weight 0.35): The game suffers from a lack of polish, including UI/UX issues, weak graphics, and missing content. Many reviewers noted the game felt unfinished, buggy, and overwhelming for new players. The story is incomplete, and the presentation is underwhelming.
- Unappealing graphics and sound (weight 0.3): The game's graphics, art style, and sound design are frequently criticized as being subpar and unappealing. Reviewers mention low-quality character models, repetitive music, and a generally inelegant visual style. These elements detract from the overall immersive experience.
- Overwhelming complexity, poor tutorials (weight 0.3): The game has a steep learning curve due to overwhelming information, complex mechanics, and inadequate tutorials. Character creation is confusing, and tooltips are lacking. This makes it difficult for new players to understand the game's systems and progress effectively.
- Game-breaking bugs and save issues (weight 0.22): The game has numerous bugs that can disrupt gameplay, including lost save files and the need to restart missions. The save system itself is also unintuitive, leading to accidental overwrites. These issues contribute to a frustrating player experience.
- Unbalanced and frustrating difficulty (weight 0.19): The game's difficulty curve is problematic, with some missions feeling unfair or too difficult, even on easier settings. Resource management can be tedious, and the game stacks too many disadvantages against the player. This leads to frustration and a feeling of being overwhelmed.
- Poorly implemented stealth mechanics (weight 0.16): Stealth mechanics are poorly implemented, often feeling mandatory and limiting player freedom. Enemy placement and level layouts make stealth difficult, and the threat meter escalates quickly, leading to unavoidable combat. Some reviewers also noted line of sight issues.
- Tedious and frustrating hacking (weight 0.07): Hacking gameplay is repetitive, tedious, and poorly explained, with a steep learning curve. Some reviewers found it inconsequential and easy to ignore, while others found it frustrating and game-halting.
- Uninspired writing and characters (weight 0.04): The writing is flat and convoluted, with generic cyberpunk elements and uninteresting characters. The cyberware system is underwhelming, and the game feels less user-friendly than similar titles.
- Subjective dislike of mechanics (weight 0.03): Some reviewers expressed a personal dislike for the hacking mechanics or stealth-focused gameplay. These points are subjective and may not reflect the experience of all players.

Gameplay feedback:
- Deep character customization options (weight 0.46): The game offers extensive character customization through diverse classes, multi-classing, skill trees, and equipment. Players can tailor their team to suit different playstyles, such as stealth, combat, or a hybrid approach. This allows for varied builds and strategic team compositions.
- XCOM-like base-building mechanics (weight 0.45): The game incorporates base-building mechanics, similar to XCOM, where players expand and upgrade their HQ. This allows for crafting better equipment, improving intel, managing resources, and training the team. Base development is time-gated, expanding capabilities in various missions.
- Dynamic security, escalating challenges (weight 0.41): Missions feature a dynamic security system managed by an AI that reacts to player actions.  Raising the alarm triggers reinforcements and upgraded security measures, creating tension and encouraging strategic decision-making. Guards have varying awareness levels, influencing their behavior and the risk of discovery.
- Dynamic contact relationship system (weight 0.4): The game features a contact system where players build relationships with underworld figures. These contacts provide missions, sell items, and offer services, influencing the story and procedural mission generation. Player choices and mission outcomes affect contact relationships, creating a dynamic web of alliances and enemies.
- Game in early access (weight 0.29): The game is in early access, with an overarching campaign and story quest lines actively in development. Some content is currently unavailable, marked by placeholders. The core gameplay loop in the late stage of early access is functional.
- Cohesive cyberpunk theme (weight 0.08): The game is set in a cyberpunk world with techno-magic elements. The Cyber Knight character has unique abilities to manipulate turn order, enhancing stealth and combat options. The game blends gameplay mechanics from different games into one without causing discordance.

Performance notes:
- Good stability and performance (weight 0.13): The game generally runs smoothly and is stable across various platforms, including PC, Linux, and Steam Deck. Some players report occasional crashes or minor bugs, but these are often quickly addressed by the developers through frequent patches. Some reviewers noted the game being bug-free despite being in early access.
- UI and line-of-sight issues (weight 0.07): Some players have reported UI issues, such as text being cut off or too much information on screen at once. Additionally, line-of-sight problems can occur in specific areas, such as around stairs, which can impact gameplay.
- Runs well on older hardware (weight 0.02): The game is reported to be playable on older systems and runs well when docked. This suggests that the game has relatively low hardware requirements and is optimized for different play styles.
- High battery usage on Steam Deck (weight 0.02): The game consumes a significant amount of battery power on the Steam Deck, resulting in a relatively short playtime of around 2.5 hours. This could be a concern for players who prioritize longer gaming sessions on the go.

Recommendations:
- Highly recommended; promising future (weight 0.85): The game is highly recommended, especially in Early Access, with many reviewers expressing excitement for future content and the 1.0 release. Reviewers praise the active developers, frequent updates, and the game's potential to become a genre-defining title. Many consider the game worth the price, even in its current state, and anticipate it becoming a permanent addition to their game library.
- Great for genre enthusiasts (weight 0.6): The game is frequently recommended for fans of specific genres, particularly turn-based tactics, cyberpunk, and XCOM-style games. Reviewers often draw comparisons to other popular titles like Shadowrun, Invisible Inc., and Jagged Alliance, suggesting it fills a niche for players seeking similar experiences. The Trese Brothers' reputation also contributes to the positive recommendations.
- Consider waiting for full release (weight 0.07): Some reviewers suggest waiting for the full release or further updates if you prefer a complete and polished experience. These reviews highlight current limitations, incomplete content, or a lack of variety, advising potential buyers to consider their tolerance for early access titles. This point is a more nuanced recommendation, advising caution.
- Hardcore experience; high difficulty (weight 0.04): The game is recommended for players who enjoy a hardcore experience, multiple playthroughs, and in-depth difficulty. Some reviewers note that the game can be clunky and unforgiving for newcomers to the genre. This point is about the game's difficulty and target audience.
- Support the developers (weight 0.04): Many reviewers recommend supporting the developers due to their dedication, responsiveness, and commitment to improving the game. This sentiment reflects appreciation for their work ethic and vision, encouraging others to invest in their continued success. This point is mostly about supporting the developers, not about the game itself.

Other player notes:
- Frequent, meaningful Early Access updates (weight 0.24): The game is in Early Access but receives frequent updates that include meaningful additions, fixes, and changes. The developers have plans to add more content both before and after the full launch, indicating a commitment to ongoing development and improvement.
- Deep character and team management (weight 0.05): The game features multiple playable character classes with skill trees and multiclassing options.  Players manage their team and HQ, interacting with contacts and factions, with the list of contacts dynamically growing and shrinking as the game progresses.
- TTRPG connection adds depth (weight 0.02): The game's events are predated by a tabletop RPG version, with player actions from the TTRPG having consequences in the game. Characters from the TTRPG are present in the game, with one recruitable, adding depth and connection to the game world.
- Minor spelling/grammar errors (weight 0.01): The game contains minor spelling and grammar errors that the player base could help address. This is a minor issue that could be easily resolved with community assistance.
- Sound/music lacks spoken dialogues (weight 0.01): The sound and music are adequate but lack spoken dialogues. This is a minor drawback that could potentially be improved in future updates.
- Lacks big-budget presentation (weight 0.01): As an indie title, the game lacks a big-budget presentation. This is an expected limitation given the game's development scale.

Emotions:
No emotions}