Info about House Flipper - Luxury DLC:

Official game description:
Special Edition
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About the Game
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No more small houses with dozens of little rooms - size is what really counts!  
Glass roofs, plate glass windows for walls and a ceiling many feet above your head - this is how kings live!  
Take run-down tenement houses and old industrial buildings - factories, large commercial buildings and warehouses - and turn them into luxury apartments.  
Moonrise Bay residents are customers that have high expectations. They are willing to invest a lot of money in a home that will make them proud.  
As well as adhering to the highest standards, you will have to get a feel for the specific tastes of your customers even if they don’t already have any. With new possibilities to insert windows or create swimming pools inside houses, you will be able to design interiors by making your wildest dreams come true - nothing will stand in your way!  
If modern furniture is not your cup of tea, you can try to renovate furniture from past centuries.  
It will not be an easy job, but the end result will bring you a lot of satisfaction.  
Utilizing classic furniture doesn't mean giving up comfort. With smart devices, you can control your entire home!  
Change the colors of the lights, close and open the doors - everything without getting up out of your chair!  
With the Luxury Flipper game expansion, we are putting right into your hands dozens of types of new furniture: classic contemporary, antique and modern. The multitude of varieties of color and modular sets will allow you to modify any room to fit your vision of the perfect home.  
It's time to visit Moonrise Bay!

Release date: Oct 14, 2021

Categories: Renovation Simulation, Interior Design, House Customization, Restoration Simulation, Single-player, First-Person, Management Simulation

Feature scans:
- MTX: score 10; verdict: Fair / Traditional DLC Only; summary: The reviewed feedback concerns paid House Flipper DLCs and focuses on DLC price, discount expectations, regional pricing, content scope, bugs, and access issues. No review provides direct evidence of in-game microtransactions, real-money gacha, loot boxes, paid power, paid convenience, currency obfuscation, or a cash shop. The only monetization-related complaints are about traditional DLC pricing and value, which cannot raise the predatory score above 20.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The community sentiment shows that players find the content valuable at a fair price, but many recommend waiting for sales or deep discounts. This indicates a price-sensitive audience that would likely consider the base game's current $14.99 price acceptable only if it aligns with a fair value, which they perceive as slightly lower or at least discounted. Thus, a fair base-game price range is estimated around $10 to $15, reflecting both the positive value assessment and the desire for discounts.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The clearest single play block is the report that one task took almost two hours to finish, so sessionLength is set to about 2 hours. The 10-hour over 3-days report describes a multi-session house project, not a single session, so it is not used for sessionLength. The 6-day/12-task report describes overall DLC completion scope but lacks hour totals, so gameCompletion and storyCompletion cannot be determined. No evidence supports endgame time.
- Time-to-fun:
  - Summary: Reports indicate early fun, especially in the first hours, but the experience then becomes repetitive and tedious due to grindy jobs, bugs, and reused properties.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Tedious jobs required to unlock properties for flipping; Bugs; Missing tools and lights; Repetitive reused houses across quests; Questionable voice acting and obnoxious characters; Grindy progression
  - Unlock drivers: N/A
  - Conditions: If the player focuses only on black-and-white brutalist industrial builds, the DLC may feel less meaningful.; If the player expects a completely new game like after Garden opens up yards, the additions may feel less impactful.
- Player Archetypes:
  - Franchise Loyalist (buy)
    - Motivation: To keep playing more House Flipper content and support a franchise they already love.
    - Playstyle: Completes new renovation jobs, collects DLCs, and compares expansions against the base game and prior content.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: House Flipper
  - Value-Conscious Sale Waiter (sale)
    - Motivation: To get new House Flipper content without overpaying for a limited or buggy DLC.
    - Playstyle: Waits for discounts, buys DLC selectively, and judges whether the included items and houses justify the cost.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: House Flipper
  - Bug-Frustrated Performance-Sensitive Player (no buy)
    - Motivation: To have a stable, polished renovation experience without crashes, save issues, or performance drops.
    - Playstyle: Plays through renovation jobs and notices technical faults, broken object placement, and integration problems that interrupt progress.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: House Flipper
  - Creative Immersion Renovator (buy)
    - Motivation: To express creativity and immerse themselves in imagining and decorating large renovation projects.
    - Playstyle: Decorates and renovates large properties with roleplay or storytelling in mind, seeking integrated tools and customization options.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: House Flipper


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- New items and colors are excellent (weight 0.62): The DLC adds many new items, colors, and materials like wood textures and tiles. These additions allow for more varied and detailed designs.
- DLC is a great addition (weight 0.6): Many reviewers consider the Luxury DLC to be excellent or the best DLC for House Flipper. It is fun, worth buying, and worthy of the full price.
- Furniture additions are beautiful and plentiful (weight 0.49): The DLC adds a huge amount of new furniture with beautiful designs, textures, and colors. Reviewers particularly love the marble countertops, velvet sofas, and diverse styles.
- New houses and properties are impressive (weight 0.42): The DLC introduces large, luxurious homes, including a yacht, mansions, and industrial lofts. The properties are varied, spacious, and beautifully designed.
- Voice acting and story enhance immersion (weight 0.38): The addition of voice acting, character portraits, and engaging storylines makes the game more immersive. The quests have backstories and cinematic scenes.
- Mood boards and inspiration system are helpful (weight 0.33): The inspiration boards and mood board system guide design while allowing creative freedom. They make jobs feel collaborative and help determine room style.
- Window and stair editing is a great addition (weight 0.32): The ability to change, move, and sell windows and stairs is a welcome feature. It allows for more customization and design freedom.
- Base game is great and DLC enhances it (weight 0.32): The base game is highly regarded, and the DLC builds upon it successfully. It elevates the renovation experience and adds significant replay value.
- Furniture restoration is a fun feature (weight 0.31): The ability to restore old furniture is satisfying and enjoyable. It allows creating unique items and adds a new gameplay layer.
- Large properties offer more creative freedom (weight 0.3): The bigger houses and properties provide a larger canvas for creative designs. Players can create more elaborate and impressive homes.
- New map and locations are beautiful (weight 0.26): The new area, Moonrise Bay, is pretty and well-designed. The scenery and views from homes are lovely.
- Jobs are interesting and replayable (weight 0.23): The jobs in the DLC are creative and enjoyable, with the ability to redo them. Each job has a unique story and tasks that are fun to complete.
- New mechanics like refurbishing minigame (weight 0.22): The refurbishing minigame and other new mechanics are fun and add depth. The ability to polish, varnish, and paint old furniture is engaging.
- Good value for the price (weight 0.19): Reviewers feel the DLC offers fair value, especially considering the amount of content. It provides many hours of gameplay and is worth the full price.
- New music fits the game well (weight 0.19): The new music is refreshing and pleasant, fitting the luxury theme. Some reviewers enjoy the smooth jazz during activities like mowing the lawn.
- Characters and pop culture references (weight 0.18): The new characters are diverse and have funny references to movies and TV shows. The voice acting and portraits bring them to life.
- Indoor pools and smart features are cool (weight 0.16): The addition of indoor swimming pools and smart-home features like motorized curtains and CCTV adds novelty. These features enhance the luxury experience.
- Visual and story improvements over HGTV (weight 0.12): The DLC improves on the visual and story aspects introduced in the HGTV DLC. It offers many improvements and better choices.
- Ability to buy houses after jobs (weight 0.09): Players can purchase the houses and apartments they renovate. This adds a sense of progression and ownership.
- Free content and workshop support (weight 0.09): The DLC adds a lot of content and supports workshop mods, enhancing longevity. The fair price is partly due to workshop content.

Common complaints:
- DLC feels unfinished and rushed (weight 0.75): Many players feel the DLC lacks polish and attention compared to previous content, with missing details like lights and switches, and sloppy small elements. It does not meet the 'luxury' expectation.
- Game-breaking bugs in specific locations (weight 0.68): Certain houses and jobs have severe bugs that make them unplayable, such as falling through floors, infinite loading screens, or the game crashing when loading lots. These issues have persisted for months or years without fixes.
- DLC riddled with bugs (weight 0.54): Many players report that the Luxury DLC is buggy and sometimes completely unplayable, with multiple freezes and crashes. These issues prevent completing jobs and the DLC itself without problems.
- Bugs block 100% completion (weight 0.53): Numerous bugs prevent finishing jobs and achieving 100% completion, such as phantom dirt, missing tasks, or objects not registering. This is a major source of frustration for completionists.
- Furniture restoration limited and buggy (weight 0.52): The furniture restoration mechanic is only available during specific jobs and cannot be used in purchased houses, contradicting store descriptions. It is also buggy, with issues like rotation restrictions and inaccessible parts.
- Jobs are tedious and long (weight 0.52): Many jobs are time-consuming, taking 45-60 minutes even when rushing, and involve repetitive tasks that feel like a grind. This makes the DLC feel like busywork rather than enjoyable gameplay.
- Progress lost after saving (weight 0.36): Players lose hours of renovation work when progress vanishes after saving and reloading, forcing them to redo everything. This severe bug affects multiple houses and is highly demoralizing.
- Performance issues and freezes (weight 0.35): The game suffers from frame rate drops, stutters, and freezes, especially after playing for a few hours or when installing this DLC. Performance is poor even on decent hardware.
- Jobs overly restrictive on customization (weight 0.35): Clients demand extremely specific furniture, colors, and placements, leaving little room for creative freedom. This makes the gameplay feel stifling for players who enjoy decorating freely.
- Houses repetitive and not luxurious (weight 0.34): Many houses available for purchase are the same as client jobs, and some are small or not truly luxurious, contrary to expectations. This leads to repetitive gameplay and disappointment.
- Furniture clipping and disappearance (weight 0.3): Items frequently clip through walls, windows, or floors, and some disappear entirely or get stuck in unreachable places. This causes loss of items and breaks immersion.
- Lack of basic building features (weight 0.27): The game lacks features like placing furniture on balconies, installing curtains on sliding doors, and free rotation of furniture. These omissions limit creativity and realism.
- No feedback after jobs (weight 0.22): Clients disappear after introducing themselves and never react to completed jobs, leaving players without star ratings or any acknowledgment. This makes the effort feel wasted and the story anticlimactic.
- Restoration mini-game tedious (weight 0.2): The restoration mechanic, involving sanding and painting, is repetitive and feels like busywork rather than a fun addition. It is underused and not vital to gameplay.
- Voice acting and characters annoying (weight 0.19): Some players find the voice acting questionable and the characters obnoxious, though dialogue can be skipped. It detracts from the overall experience.
- Ceilings and stairs not editable (weight 0.18): Players cannot change ceilings, and staircase modifications are limited to new DLC properties only. This restricts renovation possibilities and feels inconsistent.
- Poor integration with other DLCs (weight 0.16): The Luxury DLC does not work well with other expansions, such as the Garden DLC, preventing players from using combined features like mowing grass or placing plants. This limits creative possibilities.
- Shop and inventory inefficient (weight 0.13): The shop interface is clunky, showing too few items at once, and placing an item counts as buying it, preventing bulk purchases. Finding specific items is time-consuming.
- Developer unresponsive to bug reports (weight 0.13): Players report bugs on forums and support tickets but receive no reply from developers, even for game-breaking issues. This lack of communication adds to frustration.
- Cannot complete DLC achievements (weight 0.05): Achievements are impossible to complete due to bugs or restrictions, such as requiring DLC to be free. This frustrates achievement hunters.

Gameplay feedback:
- Furniture Repair Mechanic (weight 0.22): A new refurbish mechanic allows furniture repair. Players can restore furniture for clients.
- Decorating and Cleaning Mechanics (weight 0.2): Gameplay involves painting, wall coverings, furniture placement, and cleaning. Players renovate and decorate homes.
- Inspiration Boards Guidance (weight 0.19): Inspiration boards guide the design process. They provide mood boards and color suggestions for furnishing.
- Mission Structure Similarities (weight 0.16): The mission structure is similar to the HGTV DLC, with separate maps and complete renovations. Completing all jobs unlocks houses for free decoration.
- House Buying and Renovation (weight 0.14): Players can purchase houses and then renovate and decorate them. This core loop drives the game's progression.
- Antique Furniture Restoration (weight 0.14): A key mechanic involves restoring antique furniture through scraping, sanding, and refurbishing. This adds a hands-on restoration element.
- DLC Adds Properties and Jobs (weight 0.14): The DLC introduces new properties and jobs for players to undertake. It expands the gameplay with additional content.
- DLC Content Expansion (weight 0.14): The DLC adds houses, jobs, items, and a refurbishing minigame. Completing jobs unlocks new houses and campaign mode content.
- Luxury DLC Features (weight 0.14): The Luxury DLC includes high-end properties, expensive furniture, and decorations. It offers luxury furnishings and new room types.
- Core Renovation Gameplay (weight 0.14): The game combines house flipping, renovation, redecoration, and restoration. It includes client moodboards and furniture sets.
- Window Customization (weight 0.13): Players can change windows as a customization feature. This allows for more detailed home design.
- Jobs Unlock Properties (weight 0.1): Completing jobs unlocks properties to buy and flip. This ties progression to job completion.
- Purchase Houses After Jobs (weight 0.1): Players can buy houses after completing a job. This allows them to acquire and renovate properties.
- Industrial Space Renovation (weight 0.1): Players can renovate industrial buildings, factories, and warehouses into apartments. This includes old townhouses and post-industrial spaces.
- Modular Furniture Variety (weight 0.1): Multiple colors and modular furniture sets are available. Dozens of new items range from classic to ultramodern.
- Smart Home Devices (weight 0.1): Smart-home devices allow control of lighting colors and doors. This adds a tech-savvy element to renovations.
- Quests with Backstory (weight 0.1): New quests have a backstory and cinematic-like scenes with voiceover intros. This adds narrative depth.
- Demanding Clients (weight 0.09): Clients have higher expectations and specific tastes. Players must cater to picky rich clients.
- Indoor Swimming Pools (weight 0.09): Players can build indoor swimming pools. This feature adds luxury and customization options.
- Voice Acting Presence (weight 0.09): Characters have voice acting, adding to the game's atmosphere. This enhances the narrative experience.

Performance notes:
- Freezes after Luxury DLC (weight 0.17): Multiple reports indicate that the game freezes frequently following the Luxury DLC release, with some freezes lasting up to a minute. This issue appears widespread and severely impacts playability.
- Mid-session freezes and stutters (weight 0.17): Players experience intermittent freezes, stutters, or hiccups during gameplay, sometimes lasting 2-3 seconds before resuming. These disruptions occur unpredictably and hinder smooth play.
- General lack of optimization (weight 0.1): Multiple reports cite a general lack of optimization, including poor performance when repairing things and overall unoptimized behavior. This broad issue underlies many performance complaints.
- Longer loading times than before (weight 0.09): Loading times have become significantly longer than before, and can be quite long. This degradation affects overall pacing and player patience.
- Poor graphics despite performance issues (weight 0.09): Graphics are not great despite performance issues, with the engine showing age and the game looking barren and plain. Visual quality does not justify the high system demands.
- Performance drops when hovering items (weight 0.06): Severe frame drops occur when hovering over multiple shower room assemblies or other items without placing them. This suggests an optimization issue with item previews.
- Crashes during campaign missions (weight 0.06): The game crashes during the second-to-last house job in campaign mode, disrupting progression. This is a critical issue for players invested in the story.
- Crash loading Oceanside Villa (weight 0.06): Loading into the 'Oceanside Villa' lot crashes the game and returns to the Steam page. This reproducible crash prevents access to that content.
- Loading screen freezes at end (weight 0.06): The loading screen freezes at the very end, preventing players from entering the game. This blocking issue requires a fix.
- Quest completion not triggering (weight 0.06): Quest completion does not trigger even though the quest is supposedly finished, blocking progress. This is a critical bug for campaign advancement.
- Frame stutters after long sessions (weight 0.06): Frame stutters begin after playing for 2-3 hours, indicating potential memory leaks or resource management problems over extended sessions.
- Lag when painting exterior (weight 0.06): Painting the outside railing causes severe lag, turning the house into a laggy mess. This specific action triggers performance degradation.
- Inconsistent fluctuating FPS (weight 0.06): FPS drops rapidly from 150 to 120 to 40 constantly, causing inconsistent performance. This fluctuation makes the game feel unstable.
- Items thrown through walls (weight 0.06): Items can be thrown through glass or walls into nothingness and remain there, breaking immersion and potentially causing progression issues.
- Character walks through railings (weight 0.06): The character can walk through metal railings and fall to the lower floor, indicating collision detection problems. This can lead to unintended falls and frustration.
- Shower ripped out by monsters (weight 0.06): A freshly installed shower was ripped out by small monsters and cannot be reinstalled, preventing completion of tasks. This bug hampers gameplay objectives.
- Loud PC fan noise (weight 0.05): The PC sounds like a plane engine during gameplay, indicating high system load and poor thermal management. This can be distracting and suggests optimization issues.
- Runs smoothly on laptop (weight 0.05): Despite widespread issues, some players report that the game runs smoothly on a laptop, indicating that experiences may vary by hardware.

Recommendations:
- Strong DLC recommendation (weight 0.56): Multiple reviewers highly recommend the DLC, especially for fans of the base game. It is considered a fantastic and essential addition.
- Game-breaking bugs cause caution (weight 0.34): Reviewers report severe bugs, including progress resets and door issues, that make the DLC unplayable. They advise against buying until these are fixed.
- Worth buying at full price (weight 0.28): Several reviewers consider the DLC worth its full price due to substantial content, new houses, and furniture. It is seen as a valuable addition.
- Wait for a sale (weight 0.26): Many suggest waiting for a discount before purchasing, as the DLC may not be worth full price for everyone. A good sale makes it an excellent addition.
- Recommended for decorating enthusiasts (weight 0.25): Reviewers recommend the DLC for players who enjoy renovating and decorating. It offers new houses and furniture for creative expression.
- Not recommended for everyone (weight 0.21): A few reviewers do not recommend the DLC, citing issues such as lack of decoration freedom or game-breaking bugs. They advise against purchase.
- Adds furniture and houses (weight 0.21): The DLC adds new furniture and houses, which some find worth the price. It increases variety and content for the base game.
- Mixed reviews with potential (weight 0.18): Some reviewers see potential but are held back by bugs. They give a thumbs up with caveats about issues.
- Bug fixes needed for recommendation (weight 0.13): Some reviewers would recommend the DLC only after bugs are fixed. They believe an update would make it completable and problem-free.
- Not much gameplay variety (weight 0.08): For those seeking gameplay variety, this DLC is not much different from the base game. It focuses on decoration and renovation.
- Style-specific appeal (weight 0.08): The DLC's color palette and style may not appeal to all; those preferring different aesthetics might not find it valuable. It suits classic and mid-century modern looks.
- Friends also bought it (weight 0.04): Some reviewers mention that friends who play also bought the DLC, indicating social influence. This is a minor factor in their recommendation.

Other player notes:
- Luxury DLC content volume praised (weight 0.23): Reviewers highlight the Luxury DLC as one of the biggest and most substantial expansions for House Flipper, offering a large volume of furniture and numerous properties. It adds new settings, larger properties, and new renovation possibilities.
- Anticipation for future DLCs (weight 0.22): Players are looking forward to remaining DLCs, including a Pets DLC and future pet-related content. There is also excitement for House Flipper 2.
- Positive comparisons to other DLCs (weight 0.19): The Luxury DLC is compared favorably to other House Flipper DLCs like HGTV and Garden, with some calling it the best ever. Each DLC is seen as comparable to a full game in content.
- Developer support and communication (weight 0.18): Developers are acknowledged for their effort and communication, though some feel they moved on to House Flipper 2 instead of finishing the existing game. They are also busy fixing the Farm DLC and House Flipper 2.
- Positive review scores and hours (weight 0.17): One reviewer gave a 9/10 score, and another has 180 hours in the base game and is on their second playthrough. Many own all DLCs and have enjoyed them.
- Mixed feelings on DLC scope (weight 0.14): Some players feel the DLC lacks luxurious sprawling mansions or more content, while others find it fully makes up for previous short DLCs. The DLC was released almost 3 years ago.
- New properties and missions detailed (weight 0.12): The DLC includes 12 properties such as a yacht, mansions, modern houses, and apartments, with missions like kitting out a commercial office, home gym, and indoor swimming pool.
- DLC purchase context noted (weight 0.12): Some bought the DLC at full price or on sale, and the developer released a new DLC with achievements during a sale. Plans to buy other DLC on sale are mentioned.
- Furniture restoration feature missed (weight 0.11): The furniture restoration feature from the DLC was not continued in later updates and DLCs, and some feel it could have been expanded into other DLCs like the Farm DLC. The mood board system was also not continued.
- Community content and workshop support (weight 0.11): The workshop allows the community to create cool content, and many players use it for new decorations. However, the store has many new items and is clunky to navigate.
- Base game updates separate from DLC (weight 0.11): Window updates are part of a base game update, not this DLC, and a recent update added a new house called 'Castle'. Job introductions are skippable.
- Mac and VOD review context (weight 0.08): One reviewer plays on Mac, and another reviewed items in a VOD at TTV.StarDBD, and will update after finishing all jobs.
- Game suitable for all ages (weight 0.07): One reviewer mentions it is suitable for a 10-year-old granddaughter, and the game has a Reddit link showing a luxury yacht flip sold for 11 million.
- Market comparison to The Sims (weight 0.07): Reviewers note that nothing like The Sims exists on the market currently, but upcoming furnishing games are mentioned.
- Store description misleading (weight 0.05): A reviewer thought any piece of furniture could be refurbished based on the store page description, but this was not the case.
- Negative reviews disputed (weight 0.05): Some players believe negative reviews about laziness or glitches are resolved or lies, and positive reviews are encouraged.

Emotions:
- Frustration (weight 0.23): Players are frustrated by numerous game-breaking bugs, such as invisible objects and infinite loading screens, that prevent job completion and 100% progress. Long, tedious tasks and poor optimization further exacerbate the issue, with crashes and progress resets making the experience feel unrewarding.
- Disappointment (weight 0.21): Disappointment stems from the DLC feeling unfinished and buggy, with limited freedom in renovation and features that only work in specific missions. The promised luxury experience falls short, as houses are not significantly larger and many essentials like outdoor pools are missing.
- Satisfaction (weight 0.1): Satisfaction comes from the beautiful furniture and new properties like mansions and yachts, which offer creative and enjoyable renovation experiences. The furniture restoration feature and the overall volume of content are particularly rewarding.
- Enjoyment (weight 0.06): Players enjoy the new mansion content, luxurious furnishings, and the restoration minigame. The addition of new lots, stories, and the ability to decorate large homes brings a lot of fun and replay value.
- Excitement (weight 0.05): Excitement is driven by new features like the refurbishing minigame, window placement editing, and the unexpected yacht property. The prospect of future updates and the overall improvements in the DLC also generate enthusiasm.
- Joy (weight 0.04): Joy arises from the creative freedom provided by the mood board system and versatile furniture, allowing players to style rooms with new colors and moods. The scale of renovations and the ability to redo interesting jobs repeatedly contribute to the delight.
- Annoyance (weight 0.03): Annoyance is caused by minor but irritating issues such as inefficient shop menus, pixel grid limitations for window placement, and time-consuming tiling. Characters speaking during jobs and obnoxious personalities also detract from the experience.
- Anger (weight 0.03): Anger is fueled by game-breaking bugs, developer abandonment, and the release of a buggy DLC with achievements added after purchase. Tedious tasks like installing numerous blinds and performance issues like stuttering and freezing further provoke anger.
- Love (weight 0.03): Love for the game is deepened by the luxury DLC, which adds big homes, new mechanics, and many items. The renovation factor and features like sanding and finishing enhance the overall affection for the game.
- Admiration (weight 0.02): Admiration is inspired by the beautiful luxury designs, detailed furniture, and stunning locations like Moonrise Bay. The game's progress over years and the refreshing urban landscape also impress players.
- Sadness (weight 0.02): Sadness is felt due to bugs that hinder progress and prevent enjoying the game fully, such as issues when restoring objects. The inability to progress despite excitement leads to a sense of loss.
- Surprise (weight 0.02): Surprise comes from the DLC exceeding expectations despite mixed reviews, and the realization that DLCs provide content comparable to full games. Favoritism between Luxury and Garden DLCs also surprises players.
- Regret (weight 0.01): Regret is expressed by players who would not repurchase the DLC, citing a low number of tasks as a drawback. The feeling of not getting enough value for money leads to regret.
- Enthusiasm (weight 0.01): Enthusiasm is shown through a desire for remaining DLCs to be released soon, and appreciation for immersive voice acting and inspiration boards. The DLC is considered the best by far, fueling eagerness for more.
- Boredom (weight 0.01): Boredom arises from repetitive repair and restoration tasks with limited options. The lack of variety in sanding, oiling, and painting furniture makes the gameplay feel monotonous.
- Impressed (weight 0.01): Impressed by the unique stories and design inspirations in each job, as well as quality additions and voice acting. The creativity and attention to detail in the DLC stand out.
- Burnout (weight 0.01): Burnout is caused by grindy tasks that make the game feel exhausting rather than relaxing. The repetitive nature of jobs leads to fatigue.
- Mild annoyance (weight 0.01): Mild annoyance stems from slow movement between rooms and finicky placement of decorative pieces. These small inconveniences disrupt the flow of gameplay.
- Pleasant surprise (weight 0.01): Pleasant surprise is felt from the enjoyable mix of old and new luxury elements. The blend exceeds initial expectations.
- Attachment (weight 0.01): Attachment is formed through memorable details like the secret room underneath the waterfall in The Waterfall House. This unique feature creates a personal connection to the game.}